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Saturday, December 18, 2010

Research areas in Human Resource Management

1. HRIS-human resource information systems
2. HR operation in service sector.
3. Induction training
4. Competency mapping
5. Balanced scorecard
6. Performance management
7. Quality of worklife
8. Employee attitude survey
9. HRD climate
10. Training needs analysis
11. Team building
12. Evaluation of effectiveness of training
13. Agonies and ecstasies of a training professional
14. Re-examination of factories act
15. HR audit
16. How to retain your best employees
17. Org. Learning
18. Org. Training
19. Org. Education
20. Org. Development
21. Training evaluation
22. E-learning
23. Management development
24. Career planning
25. Career development.
26. Induction
27. Orientation
28. Personal development
29. Conflict resolution
30. Managing diversity
31. Gender issues,
32. Outsourcing/offshoring labor
33. Employee motivation
34. Employee engagement / discretional performance
35. Employer response to greater employment legislation & impact on employment relationship
36. Peformance management & related reward systems
37. Strategic HR management
38. Mapping
39. Succession planning in senior management

40.
Retention strategy in a manufacturing set up

41.
HR for construction industry

42.
Workforce diversity at _____
43.
Industrial relations

44. Infosys HR practices

45. Employee retention practices in ____

46. Career planning and development

47. Staffing systems management

48. Attrition rates

49. HRM practice in India with IT companies

50. Absenteeism and employment protection

51. Organisational behaviour in ____

52. Cross training employees

53. Work flow analysis

54. Competency mapping

55. Training methods

56. Changes in recruitment system

57. Downsizing or job retrenchment

58. Performance appraisal methods

59. Cross culture workforce

60. Technology and worklife integration

61. International labour standards

62. Factors affecting wages and salaries

63. Succession planning

64. Induction programs

65. Employee remuneration

66. Impact of Mergers & Acquisitions on HR

67. Art of interviewing

68. Matching people and organisation

69. Job evaluation and job enlargement

70. Best recruitment strategies

71. Talent management

72. Recruitment, selection and orientation

73. Human asset management at ___

74. The modern HRM

75. BPO attrition rates

76. Trade unions

77. Equal employment opportunity

78. Organisational climate survey

79. Change management at __

80. HR audit at ___

81. Human resource planning

82. Ethical climate in an organisation

83. Labour turnover in ____

84. Designing pay levels and pay structures

85. Strategic HRM

86. Leadership and organisational behavior

87. Emotional intelligence of employees

88. Attitudes and values

89. Succession planning

90. Group dynamics

91. Compensation and benefits

92. Corporate stress and mental fitness

93. Job descriptions

94. Employee stock option plans

95. Self motivation

96. Quality of work life

97. Training games

98. 360 degree appraisal

99. Careers in hr

100. Hr information system

101. Promotion policies and compensation management

102. Performance evaluation and development procedure

103. People capability maturity model (pcmm)

104. Balanced score card

105. ROI on HRM

106. Job analysis

107. HR and CSR

108. Workplace environment and its impact on employee performance

109. Knowledge management in 110. Study of stress at workplace

111. International HRM

112. Man power planning

113. Managerial ethics and stress management

114. Sexual harassment at workplace

115. Effective time management

116. Industrial conflicts

117. Employee benefits

118. Hr environment and strategies

119. Role of hr in downsizing

120. Why branding is necessary in HR?

121. Trends in participative management

122. Train the trainer

123. Impact of different incentives in retention strategies

124. HR outsourcing

125. Campus recruitment strategies

126. Workplace emotions

127. Impact of perception in appraisals

128. Wage and salary administration

129. HR development

130. Roles and functions of managers

131. Gender patterns

132. Empowerment of women – Indian context

133. Collective bargaining

134. Placement services

135. Spiritual quotient

136. The factors that motivate

137. Workplace literacy

138. The changing relationship of employer and employee with regard to corporate loyalty

139. A study on "why companies should go for outsourcing"

140. Workers attrition rate at hotel industry is increasing. Study regarding this issue

141. Attrition rates at different sectors

142. effectiveness and scope of employee referrals in the process of talent sourcing

143. A study of best HR practices in service industry

144. A study on human resource costing

145. An analysis of attrition in IT and ITES sector

146. Work-life balance in IT sector

147. Implementation & effectiveness of competence management

148. Best practices in the field of HR

149. Job design model of motivation

150. A study of employee perceptions about the effectiveness of the measures
adapted by it companies with respect to work-life balance

151. Identifying the criteria for hr outsourcing and its application in IT sector

152. A study of talent acquisition management in apparel industry

153. A study of the effectiveness of stress management techniques used in IT / ITES sector

154. A study on strategies for optimizing the competency of middle level managers with reference to bank sector

155. A study on motivational significance of various reward and recognition programs

156. An analysis of the existing job design method for motivation of the employees

Tuesday, September 21, 2010

Choice is yours!!!!!!!!!!!!!!!

It's so true, in our lives, What we feed our minds,that's what we become.Let's be careful in what kind of thoughts,we are entertaining, in our lives.
One evening an old Cherokee told his grandson about a battle that goes on inside people. He said, 'My son, the battle is between two 'wolves' inside us all.

One is Evil.
It is anger, envy, jealousy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.

The other is Good. It is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion and faith.

The grandson thought about it for a minute and then asked his grandfather, 'Which wolf wins?'The old Cherokee simply replied, 'The one you feed"

So! Dear reader,

It's upto your choice, to make which wolf to win?


Here you go!!!!!

75 questions to ask yourself


An old proverb says, “He that cannot ask cannot live”. If you want answers you have to ask questions. These are 75 questions you should ask yourself and try to answer. You can ask yourself these questions right now and over the course of your life.


1. Why not me?
2. Am I nice?
3. Am I doing what I really want to do?
4. What am I grateful for?
5. What’s missing in my life?
6. Am I honest?
7. Do I listen to others?
8. Do I work hard?
9. Do I help others?
10. What do I need to change about myself?



11. Have I hurt others?
12. Do I complain?
13. What’s next for me?
14. Do I have fun?
15. Have I seized opportunities?
16. Do I care about others?
17. Do I spend enough time with my family?
18. Am I open-minded?
19. Have I seen enough of the world?
20. Do I judge others?

21. Do I take risks?
22. What is my purpose?
23. What is my biggest fear?
24. How can I conquer that fear?
25. Do I thank people enough?
26. Am I successful?
27. What am I ashamed of?
28. Do I annoy others?
29. What are my dreams?

30. Am I positive?
31. Am I negative?
32. Is there an afterlife?
33. Does everything happen for a reason?
34. What can I do to change the world?
35. What is the most foolish thing I’ve ever done?
36. Am I cheap?
37. Am I greedy?
38. Who do I love?
39. Who do I want to meet?
40. Where do I want to go?

41. What am I most proud of?
42. Do I care what others think about me?
43. What are my talents?
44. Do I utilize those talents?
45. What makes me happy?
46. What makes me sad?
47. What makes me angry?
48. Am I satisfied with my appearance?
49. Am I healthy?
50. What was the toughest time in my life?



51. What was the easiest time in my life?
52. Am I selfish?
53. What was the craziest thing I did?
54. What is the craziest thing I want to do?
55. Do I procrastinate?
56. What is my greatest regret?
57. What has had the greatest impact on my life?
58. Who has had the greatest impact on my life?
59. Do I stand up for myself?

60. Have I settled for mediocrity?
61. Do I hold grudges?
62. Do I read enough?
63. Do I listen to my heart?
64. Do I donate enough to the less fortunate?
65. Do I pray only when I want something?
66. Do I constantly dwell on the past?
67. Do I let other people’s negativity affect me?
68. Do I forgive myself?
69. When I help someone do I think “What’s in it for me”?

70. Am I aware that someone always has it worse than me?
71. Do I smile more than I frown?
72. Do I surround myself with good people?
73. Do I take time out for myself?
74. Do I ask enough questions?
75. What other questions do I have?

Do this like an assignment, take a book, write the question, and start answering for each and every question.
Questions are the answers that you are searching for.

Thursday, August 26, 2010

Team Building Activities

Teambuilding activities can help the participants:
• Improve Communication and Listening Skills
• Improve Coaching Skills
• Increase Stress Relief
• Increased Motivation
• Enhance a Winning Attitude
• Learn How to Achieve Objectives
• Learn How to Effectively Deal with Change
• Enhance Creativity
• Encourage Mentoring and Teamwork
• Build Trust
Group and Classroom Games to Promote Communication Skills
Building Blind
Students work in pairs or triads. One student is designated as the “leader”, the other students are the “builders”. The leader has visual access to a simple structure (made of Legos, tinker toys, or similar items), but the builders do not. Each group also has a box of building materials identical to those used to make the hidden structure. The task is for the team to duplicate this structure under two conditions: the builders cannot see the original structure, and the leader cannot touch the original structure or any of the building materials. The leader must direct his teammates using verbal cues only. This forces the leader to be precise in the directions he gives and forces the builders to use listening skills and follow instructions exactly. A great game for helping kids learn how to work together.
Back Drawing
This game is played in pairs. One student is the “artist” and sits behind their partner. The artist is given a short list of simple items and shapes (i.e. heart, star, face, etc.) that she will then use her finger to trace one at a time onto her partners back. The object is for the partner to identify as many of the shapes as possible. Each drawing can be repeated only one time. This activity forces kids to pay careful attention and use visualization skills.

Blind Obstacle Course
Set up a simple obstacle course that involves items to walk around, step over, and duck under. Students work in pairs. One member of each team is blindfolded and must rely on their partner to direct them through the course. Leaders must give clear, specific directions, and followers must rely solely on their listening skills to gather information about how to navigate the course. Another great activity for promoting teamwork.
Directions, Directions
Students work in groups of 4-6. One person starts, identifying and performing a small task (i.e. “Clap hands three times”). The next person repeats and performs the same tasks, then adds on one of their own (i.e. “Clap hands three time, stick out tongue”). Play continues around the group, with each person performing and adding a new task to the mix. Students who cannot complete the sequence correctly are out until the next round. This game requires students to follow directions, focus, listen carefully, and utilize memory skills.
Team Building Quotes
In small groups, set the challenge of creating the most inspirational team building quote in a set amount of time, e.g., 10 minutes. Each team reads out their quote and teams vote on the best quote. At the end of the activity, hand out some other Team Building Quotes.
Blind Polygon
Small group is blindfolded and given a length of rope, then asked to form various shapes with the rope e.g., a house.
Limited Senses
People are blindfolded & given a unique number. Challenge is to line up in sequential order, without talking. Works on communication skills.
Who's got the big foot?
Have everyone line up in a straight line. Then, blindfold everyone. Instruct them to re-organise themselves according to their shoe size without verbally stating their shoe size to each other.
How it helps: The team will need to work together on communicating without discussing their shoe size and without vision. Teamwork is a must to succeed at this one.
We are all alike
Have everyone sit across from one another; as close to a circle as possible. Holding a ball of twine, state something embarrassing about yourself and then, once the laughter dies down a little, hold onto the end of the twine and toss the ball across to the other side of the circle.
Every person shares an embarrassing story and passes the twine across to someone else, while holding a connected piece. After everyone has gone, you will have a web connecting all of you.
How it helps: Points out that you are all connected. Although you are different, you share similar experiences and emotions in your life. You are more alike than you are different.
Do you know what I mean?
Have a volunteer hold a sheet you have created with different shapes drawn on it. With their back to the group, the volunteer describes the shapes on the paper; everyone else tries to draw the same design based on only the verbal instruction of the volunteer.
How it helps: The group's pictures will not be exactly the same as the original and some will be really far off. Everyone will be reminded of the importance of communication.
Building teams is not a one-time event. It is a day-to-day process. Good managers involve, engage and inspire their teams on a daily basis through easy, but fun, activities. Don't wait for the big ticket weekend training to happen. Start your own small team-building efforts within the office. Today.
Icebreaker: --
Supplies
• Small puzzles or a poster cut into pieces
• Table space
Playing the Team Building Puzzler - To play this icebreaker, split your group into equal teams. Ask each team to reassemble the puzzles you set out. The team that can work together and put their puzzle together the fastest wins.
Hodgy Podgy
Hodgy Podgy is a simple (and entertaining!) rhythm game that has each person go around taking turns adding words to create a story.
Ages: 10 and up.
Recommend # of people: 6-15. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.
Three Questions Game
•Everyone in the group writes down 3 provoking questions they would like to ask others in the group. Not the normal “what’s you name” type questions but something like, "Where is the most interesting place you have ever traveled" or "Name a topic you feel absolutely passionate about".
•Give them time to mingle, and to ask three different people in the group one of their three questions.
•Get back together and have each person stand and give their name. As they say their name, ask the group to tell what they know about this person.
The Pocket/Purse Game
•Everyone selects one (optionally two) items from their pocket or purse that has some personal significanceto them. They introduce themselves and do a show and tell for the selected item and why it is important to them.

The Talent Show

•Everyone selects one talent or special gift that they possess and can demonstrate for the group. They introduce themselves, explain what their special talent is, and then perform their special talent for the
group.
Toilet Paper Game
•Pass around a roll of toilet paper to the group and ask them to take what they need. No further explanation.•When done. Tell the group that as they go around the room, each person must tell a fact or something about themselves for each square of TP they took.
Birthday Game
•Have the group stand and line up in a straight line.
•After they are in line, tell them to re-arrange the line so that they are in line by their birthday. January 1 on one end and December 31 at the other end. The catch is that they must do all this without talking or writing anything down.
Map Game
•Hang a large map of the world. Give everyone a pushpin. As they enter, they pin the location of their birth on the map.
Paper Airplane Game
•Everyone makes a paper airplane and writes their name, something they like and dislike on it (You may
also want to add additional questions). On cue, everyone throws their airplane around the room. If you find an airplane, pick it and keep throwing it for 1-2 minutes. At the end of that time, everyone must have one paper airplane. This is the person they must find and introduce to the group.
The Shoe Game
•When entering, everyone must take off one shoe and leave it in a pile at the door. They keep the other shoe on. After everyone is in. The host will distribute the shoes to people not wearing the same shoe. When instructed, everyone must find the mix and find the person who belongs to the shoe and get some info about them. They then introduce their new friend to the group.
The Artist Game
•Give everyone a piece of paper and a pencil. In 5 minutes they must draw a picture that conveys who they are with out writing any words or numbers. At the end of 5 minutes the host collects the pictures. Show the pictures to the group one at a time and have them try to guess who drew it. After this allow each of the artists to introduce themselves and explain how their work clearly conveys who they are.
Three in Common Game
•Break the group into 3’s. Their objective is for each group to find 3 things they have in common. But not normal things like age, sex or hair color. It must be three uncommon things. After letting the groups converse for 10 - 15 minutes, they (as a group) must tell the rest of the groups the 3 things they have in common.
Dream Vacation Game
•Ask participants to introduce themselves and describe details of the ideal, perfect dream vacation.
Polaroid Game
•As participants arrive, take their picture with a Polaroid type camera. Hand out the pictures to the group with each participant getting a picture of another member of the group. Give them 15 minutes to find and talk to the people matching their picture. When the group reassembles, have each member introduce their new picture pal to the group and talk about what they learned about them.
Favorite T-Shirt Game
•Ask attendees to bring (not wear) their favorite T-shirt to the meeting. Once all participants have arrived, ask each person to show the shirt to the group and explain how the T-shirt best resembles their personality.
Famous People/Cities Game
•As each participant arrives, tape a 3 x 5 index card on their back with the name of a famous person or city. They must circulate in the room and ask questions that can ONLY be answered with a YES or NO to identify clues that will help them find out the name of the person or city on their index card. EXAMPLES: Paris, Madonna, Santa Claus, John Wayne, Casablanca
Favorite Animal Game
•As the guests arrive, and before you write their names on a name card, ask them to tell you their favorite animal and three adjectives to describe the animal. As they tell you, write the three adjectives on a name tag BEFORE their name (omit the name of the animal). Ask them to mingle with the crowd, sharing why these adjectives best describe their own personality. EXAMPLES: Loyal, cuddly, playful Dan
Creative Name Tags
•Give everyone 15 minutes to make their own name tag-they can list hobbies, draw a picture, give a selfprofile, etc.
Circle of Friends Game
•This is a great greeting and departure for a large group who will be attending a seminar for more than one day together and the chances of meeting everyone in the room is almost impossible. Form two large circles (or simply form two lines side by side), one inside the other and have the people in the inside circle face the people in the outside circle. Ask the circles to take one step in the opposite directions, allowing them to meet each new person as the circle continues to move very slowly. If lines are formed, they simply keep the line moving very slowly, as they introduce themselves.
Marooned Game
•You are marooned on a island. What five (you can use a different number, such as seven, depending upon the size of each team) items would you have brought with you if you knew there was a chance that you might be stranded. Note that they are only allowed five items per team, not per person. You can have them write their items on a flip chart and discuss and defend their choices with the whole group. This activity helps them to learn about other's values and problem solving styles and promotes teamwork.
The Interview Game
•Break the group into two person teams (have them pick a partner that they know the least about). Have them interview each other for about twenty minutes (You can also prepare questions ahead of time or provide general guidelines for the interview). They need to learn about what each other likes about their job, past jobs, family life, hobbies, favorite sport, etc. After the interviews, reassemble the group and have each team introduce their team member to the group. This exercise helps them to learn about each other.
Story Time Game
•The facilitator starts a story by saying a sentence. It then goes in a circle, each person adding a sentence onto the story-after repeating each sentence that's already been added.
Ball Toss Game
•This is a semi-review and wake-up exercise when covering material that requires heavy concentration. Have everyone stand up and form a resemblance of a circle. It does not have to be perfect, but they should all be facing in, looking at each other. Toss a nerf ball or bean bag to a person and have tell what they thought was the most important learning concept was. They then toss the ball to someone and that person explains what they though was the most important concept. Continue the exercise until everyone has caught the ball at least once and explained an important concept of the material just covered.
Positive Reinforcement Cards Game
•Whenever a participant arrives to class on time from breaks, lunch, etc. give them one playing card. You can also hand out cards to people who volunteer for activities, are helpful, answers a difficult question, etc. At the end of the day, play one hand of poker. Give a small prize to the best hand (you can also pick the top two or three hands if you want to give away more prizes). Note that the more cards a person has, the better the chance of winning.
Human Bingo Game
•Before the meeting, make a bingo matrix and at the top of each square put something that someone in the group might have done-for example, voted for Ross Perot, served in the Peace Corps, etc. Everyone gets a copy and is asked to circulate, getting other group members to sign one square that is true of them. The first person to get "bingo" wins the prize (a candy bar or some other small thing).
Out on the Town Game
•If you have a two-day meeting and need a quick warm-up for day two, ask everyone to pantomime something they did the night before. Individuals or groups can act out a movie they went to, describe a meal they ate, or recreate a scene witnessed at a bar….
Lucky Penny Game
•Each person takes a penny or other coin out of their pocket and looks at the date. When it's their turn, they tell the year that's on their coin and recall something spectacular that happened that year.
Straw & Paperclip Game
•Give each group a box of straws not flexible straws) and a box of paperclips. Check that the paperclips can fit snuggly into the end of the straws. Give each group a task (you can use the same one for each group if you want) and let them go. Sample tasks: Build the structure as a group. tallest strongest longest most creative most functional etc. Debriefing included describing teamwork and situational leadership skills used as well as how different models are needed to accomplish different tasks.
Four Facts Game
•Each person writes down four facts about themselves, one of which is a lie. Each person takes turns reading their list aloud and the rest of the team writes down the one they think is the lie. When all are done reading the lists aloud, the first person reads their list again and identifies the lie. The team sees how well they did.
A to Z Freeze Game
•Ask participants to recite the alphabet in unison. Let them go on for a while until you yodel “Stop!” At that point, identify the letter they stopped on and ask everyone to share something they are looking forward to at school that begins with that letter. For example, if the letter is “R,” they might say “ravioli in the dining hall” or “rooming with someone cool.” Once everyone has shared, have them recite the alphabet again. Stop them on a different letter and ask participants to share a personality trait they possess that begins with begins with that letter. If the letter is “D” they might say things like “diligence” or “doofiness.” Come up with different questions to ask for each letter and repeat the process.
Reception Line Game
•Divide everyone into 2 groups. Have them stand facing each other. Each person talks to the person across from them until signaled (flash lights). At signal, person at end of one line moves to other end. Consequently everyone has a new person to talk to.
Autograph Sheets Game
•Prepare a sheet listing traits or facts about people with a line for them to sign their name next to the trait if it applies to them (i.e.: someone who wears contacts, someone who has been to Europe, etc.). People then mingle around the room with their sheets seeking to find people who are eligible to sign their sheets. A person can only sign once on any sheet. The process may also be reversed by having people seek out the autograph of people to which they think the category applies (i.e.: someone who looks like they enjoy the outdoors, someone who is from the east, etc.)
Puzzles Game
•Give participants a blank piece of puzzle (cut up a sheet of index card stock). Each person writes on the piece one skill which they contribute to the group. The puzzle is then assembled to show that everyone contributes to the whole.
Human Knot Game
•Divide into groups of 6-10 people. Each group forms a tight circle., standing and facing each other. Everyone extends their hands into the circle and by intermingling their arms, grasps hands with other members of the group. Instruct people to “ be sure that the two hands you are holding does not belong to the same person”. The groups’ goal: untie the knot which results. Member of the group physically climb over/ under/ through each other’s arms to untie the knot of bodies. Note: It’s RARE but it is possible for a knot to be unsolvable or end in two separate circles.
Find Someone Game
•Each person writes on a blank index card one to three statements, such as favorite color, interest, hobby, or vacations. Pass out cards so everyone gets someone else's card. Have that person find the person with their card and introduce themselves.
Get in the News Game
•Divide your group into teams of four or five persons each, and make sure each team has the necessary supplies--scissors, tape, pins, and plenty of old newspaper. You'll also need a separate room or corner in which each team can work with privacy (and hilarity). Each group selects one person to be the model. After deciding what kind of costume to make, the team goes to work--cutting, crumpling, bunching, rolling, piecing, pinning, taping. After an appropriate amount of time, call everybody together for a costume show.
Kangaroo Court Game
•Try this if there's an incident that irritates members of your group. Announce that a kangaroo court will be held to properly try and prosecute all guilty parties. After you make the announcement, everyone will begin to view the incident in question with a contagious sense of humor. Name the defendants. Select a lawyer for the defense, as well as a prosecuting attorney. Write up formal charges and submit them to the judge. Appoint a bailiff and court recorder. Screen and swear in your jurors.
Make a Date Game
•Give each participant a paper plate. Have them draw the face of a clock on their plate with a line next to each number (no digitals!). Then have participants walk around a find a "date" for each hour, writing their name by the hour. The catch is, no one can make a "date" with more than one person per hour. After everyone has made their dates, speed up time and allow 1-3 minutes for each hour. The facilitator then asks a question for discussion on each date. The pairs will have a chance to get to know one another.
People Knots Game
•Everyone sits on the floor in a circle with legs extended toward the middle. Each person grabs two others' hands and holds them. The hands cannot be those of either person sitting on your sides and also cannot be the two hands of the same person. Now, everyone stands up and untangles each other into a single circle, without letting go of the hands you have.
Quick Change Artist Game
•Pair off into partners facing each other. Each player is to observe his or her partner's appearance. Then the players turn around back-to-back and make two or more changes in their dress, hair accessories, etc. When they face each other again, each partner must identify the changes made by his or her partner. This game can be repeated several times by changing partners and increasing the number of changes made.
The Quiet Game
•The instructor explains that this exercise will take self control. Members pair back to back. On the count of three, everyone must face their partner, look each other in the eyes, and then try to remain solemn and serious. No speaking! The first to smile or laugh must sit down. All who remain standing then take a new partner and the activity continues until only one person has not smiled or laughed. (Second round of playing can involve two teams competing to outlast each other.) If you get a pair at the end who are both keeping a straight face, the rest of the group can act ask hecklers to disrupt them.
Sunshine Cards Game
•Everyone writes their name in the center of a piece of paper and draws a sun around their name. Pass your paper around to the person on your right. That person will write something positive about you and they do not have to sign their name. Continue to pass your name around until everyone has written something on all the papers.
Finish the Sentence Game
•Write the start of a question on the board (i.e. My Favorite job was..,My Hobby is..) and go around the room with each person finishing the sentence. When the group is finished, post another question and start again.
On this page we will be looking at communication games which are training games to understand non-verbal communication. The two training games that we will be looking at are:
Catching the chicken
• Non-verbal Introduction

Let's now look at the first of the training games.
'Catching the chicken'.

1. Ask for four volunteers from the group.
2. While three of the volunteers step out of the room, ask the rest of the group to sit in a circle.
3. Ask the remaining volunteer to step into the circle and ask her to imitate the action of catching a chicken in a barn.
4. Remember this is a communication game or a training game to understand non-verbal communication.
5. Hence the volunteer has to use only actions to do this and neither she nor the rest of the participants can speak through the training game. They are not to reveal the training game that is going in any way to the volunteers coming into the room.
6. You will also tell them that the volunteers will come into the room and help her in her task of 'catching the chicken'.
7. Now step out of the room and send the other volunteers into the room at intervals of around one minute. When you send them in ask each of them to join their colleague in whatever they find her doing and help her out. 8. You'll see some hilarious scenes in the room.
9. After all three volunteers have come into the room and the training game has continued for another minute or so, have the participants stop this communication game or training game.
10. Beginning with the last volunteer ask her what she thought she was doing. She'll say something like 'cleaning the room', while the second last volunteer will say she was 'looking for a lost object'. The very first volunteer who walked into the room will say something like 'I was swatting a fly I think'.
11. By this time the room is echoing with laughter at the responses.
12. Finally ask the the first volunteer what she was doing. When she reveals that she was 'catching the chicken', all the participants are in a split.
13. When they have settled down a little, lead them in a debrief of this training game. In the debrief draw their attention to how it is normal for people to interpret the behaviour (non-verbal communication) of a person and respond to it rather than clarifying the communication.
14. Remind them that while the people inside were told not to speak or reveal in any way the training game that was going on, the volunteers outside were not restricted in any way. Yet they chose not to ask anybody about what was going on, rather they jumped in right away and started imitating the leader.
15. This behaviour is true especially when the person who is communicating is a leader.
'Non-verbal introduction':
In this training game the participants are sitting in a circle. This training game is about introductions, remember? So it is usually played in the beginning of a training. It does not matter how familiar or unfamiliar the participants are with each other, this communication game or training game is an interesting way of introducing each other.
The participants are made to pair up with the person sitting next to them. They are then asked to introduce themselves to each other and give their partner some information about themselves that they believe is interesting/uncommon/unknown.
After everybody has done that, they are asked to introduce their partner to the group. There is a catch however. The participant cannot use words or props to introduce her partner. She can use only actions to do so.
There will be some very funny moments as well as shouts of triumph as participants guess correctly the interesting facts about the members of their group.